GO-XLR

ALL-IN-ONE BROADCASTING
2018


ROLE:
Industrial designer – creating and developing the overall aesthetics, layout and interactive function of the product.

TOOLS USED:
Creo Parametric, Adobe Illustrator, FDM 3D printing and cardboard hand prototypes.

MARKET LAUNCH:
2019-2022

WHAT I’M PROUD OFF:
This was my first opportunity to work on a market disruptive product. At the time, there was no other product that provided the features designed for online gamers and streamers. Working with the electrical and mechanical engineering team, we executed a divergent product from the typical music focused products that lead to the creation of “Helicon Gaming”.


OBSERVATION

While watching a Twitch streamer fumble with their make shift audio board, our head of marketing realized there was a void to fill. Simplifying the audio control of a broadcast into an easy-to-use product.

THE PRODUCT

Go-XLR is a revolutionary online broadcaster platform with 4-Channel mixer, motorized faders, sound board and vocal effects.



Details of the interface.

In use and design details.


A desktop app was also created to compliment the device. Working with the software engineers at TC Helicon, we duplicated the functions onto an app that could record samples, create voice presets and control all inputs and outputs during a stream.

Sketches and cardboard prototypes.

The success of the first Go-XLR unit led to the creation of the Helicon Gaming devision and all of the products below.

Current line of “Go-XLR” products produced my TC Helicon.